You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A C# implementation of the Flyweight Design Pattern demonstrating memory-efficient object sharing through character-based game entities like grunts, elites, bosses, and a hero. Features factory pattern usage and simple battle simulation logic.