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This project uses the BitMapFontCutterPlus plugin for Godot:

Details # BitmapFontCutterPlus Fork of [nobuyukinyuu/BitmapFontCutter](https://github.com/nobuyukinyuu/BitmapFontCutter) with some improvements.

Improvements

  • Added an option to make non-monospaced fonts (clips characters to their bounding boxes)
  • Added an option for font spacing
  • Fixed incorrect incorrect number of columns

Ussage

  • Clone the plugin repo or download it from the AssetLib
  • Enable the plugin (Project > Project Settings > Plugins)
  • Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)
  • Select the resource in filesystem and edit the properties in the inspector

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