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@BerndDoser
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These changes allows it to add and remove particles within a running simulation. It is a part of an exhibition booth at ESO Supernova in Garching, where players can push galaxies into a simulation over a touchscreen. Please find details for the compilation and usage at tools/war-of-galaxies/README.txt.

BerndDoser and others added 22 commits June 17, 2016 14:59
Update network json response updated to new specification:
for any requests, responses should be formatted as
{"user_particles": [0, 0, 0, 0], "simulation_time": 89.4, "response": "release"}
{"user_particles": [0, 0, 0, 0], "simulation_time": 89.4, "response": "remove"}
{"user_particles": [0, 0, 0, 0], "simulation_time": 89.4, "response": "report"}
The "response" field reflects the request name that triggered the response.
reformat Bonsai network response
 Conflicts:
	runtime/CMakeLists.txt
	runtime/include/FileIO.h
	runtime/include/octree.h
	runtime/src/gpu_iterate.cpp
	runtime/src/main.cpp
	runtime/src/renderloop.cpp
@jbedorf
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jbedorf commented Dec 21, 2017

Thanks! It will take me a bit to go through it and verify it does not interfere with our general use cases, if I have any question I let you know.

Volker Gaibler and others added 7 commits January 25, 2018 15:39
Includes minor whitespace fix
Options/flags "displayfps", "dt" and "reducebodies" are actually useful
with WOG.
* add Jenkinsfile for continuous integration

* add missing parenthesis to jenkinsfile

* correct jenkinsfile

* update git submodules using jenkins
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2 participants