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Breakout

A compact Breakout / Arkanoid-style clone built with mini-arcade.

Controls

  • Move: Left/Right or A/D
  • Launch ball: Space or Enter
  • Pause: Esc
  • Restart after game over: Space or Enter

Built With

  • scaffolded game flow (menu, play, pause)
  • GameScene + action-map controls
  • GridLayout + BrickField for the brick wall
  • IntentAxisVelocitySystem for paddle input
  • KinematicMotionSystem for paddle and ball motion
  • ViewportConstraintSystem for paddle clamping
  • ViewportBounceSystem for wall bounces
  • BounceCollisionSystem + PaddleBouncePolicy for paddle rebounds
  • BrickFieldCollisionSystem for brick damage and destruction
  • ProjectileLifecycleBundle for falling pickup motion/culling
  • PickupCollisionSystem for paddle power-up collection
  • ProceduralParticleBundle for brick-break bursts

Power-Ups

  • W: widen the paddle for a short time
  • S: slow the ball for a short time
  • 1UP: grant one extra life

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