Releases: wallstop/DxCommandTerminal
Releases · wallstop/DxCommandTerminal
1.0.0-rc24.7
What's Changed
- Fix small terminal UI blocking by @HuySora in #24
- Bump actions/checkout from 4 to 5 by @dependabot[bot] in #26
- Bump actions/setup-node from 4 to 5 by @dependabot[bot] in #25
New Contributors
- @HuySora made their first contribution in #24
- @dependabot[bot] made their first contribution in #26
Full Changelog: 1.0.0-rc22...1.0.0-rc24.7
1.0.0-rc22: UI Toolkit + Giant Update (#14)
✓ Remove the IMGUI Terminal implementation ✓ Create a new, themable Terminal UI based on Unity's UI Toolkit that is allocation-free ✓ One click setup - just add the "TerminalUI" script to a game object, sane, correct defaults will be configured automatically ✓ Separate input handling into own scripts ✓ Dedicated support for old + new input system ✓ Dedicated support for PlayerInput (new input system) integration ✓ Fixes #11 ✓ Fixes #7 ✓ Fixes #10 ✓ 120+ custom themes ✓ 25+ high quality fonts ✓ Configurable theme / font packs to only include what you want, with the option to make your own ✓ Optional terminal theme runtime persistence, allowing for runtime modification of themes and fonts, unique to each specific terminal instance ✓ Large scale refactor of the code base ✓ Custom editors/inspectors for all new data types with extra goodies ✓ All known bugs have been squashed ✓ Performance across the board has been improved
1.0.0-rc21
Slightly better UI/UX (#13)
1.0.0-rc20
Update buttons to be more UX-friendly (#12)
1.0.0-rc19
Fix IsClosed bug where terminal accidentally started as closed
1.0.0-rc18
Fix bug in CyclicBuffer resize operation