Minesweeper clone written in C with SDL2 — 16×16 board with 40 mines, flagging,
chord-reveal on numbers, a timer, and win/loss stats appended to
game_stats.txt.
The game was developed with Visual Studio on Windows (it uses fopen_s) and
links against SDL2. Add the sources to an SDL2-configured project and build
main.c; the sprite sheets live in img/.