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Configuration

Yanny edited this page Jan 11, 2025 · 2 revisions

Configuration is split to two categories

  • configuration using Tags
  • configuration using configuration file (ytech-common.toml)

Tags

Item Tags

  • ytech:fertilizer - used in Aqueduct Fertilizer as fertilizer item
  • ytech:fire_source - only visual placeholder (JEI...) for Block Tag Fire Source
  • ytech:soul_fire_source - only visual placeholder (JEI...) for Block Tag Soul Fire Source
  • ytech:aurochs_food - food of Aurochs
  • ytech:aurochs_temp_items - temptation items of Aurochs
  • ytech:deer_temp_items - temptation items of Deer
  • ytech:fowl_food - food of Fowl
  • ytech:fowl_temp_items - temptation items of Fowl
  • ytech:mouflon_food - food of Mouflon
  • ytech:mouflon_temp_items - temptation items of Mouflon
  • ytech:saber_tooth_tiger_temp_items - temptation items of Saber Toothed Tiger
  • ytech:terror_bird_temp_items - temptation items of Terror Bird
  • ytech:wild_boar_food - food of Wild Boar
  • ytech:wild_boar_temp_items - temptation items of Wild Boar
  • ytech:woolly_mammoth_temp_items - temptation items of Woolly Mammoth
  • ytech:woolly_rhino_temp_items - temptation items of Woolly Rhino

Block Tags

  • ytech:aurochs_raid_blocks - blocks that can Aurochs destroy when raiding garden
  • ytech:deer_raid_blocks - blocks that can Deer destroy when raiding garden
  • ytech:fowl_raid_blocks - blocks that can Fowl destroy when raiding garden
  • ytech:mouflon_raid_blocks - blocks that can Mouflon destroy when raiding garden
  • ytech:fire_source - blocks that can lit Unlit Torch
  • ytech:soul_fire_source - blocks that can soulfire lit Unlit Torch
  • ytech:require_valid_tool - require on these blocks valid tool

Biome Tags

  • ytech:aurochs_native_biomes - biomes in which Aurochs spawn
  • ytech:deer_native_biomes - biomes in which Deer spawn
  • ytech:fowl_native_biomes - biomes in which Fowl spawn
  • ytech:mouflon_native_biomes - biomes in which Mouflon spawn
  • ytech:saber_tooth_tiger_native_biomes - biomes in which Saber Toothed Tigers spawn
  • ytech:terror_bird_native_biomes - biomes in which Terror Birds spawn
  • ytech:wild_boar_native_biomes - biomes in which Wild Boars spawn
  • ytech:woolly_mammoth_native_biomes - biomes in which Woolly Mammoths spawn
  • ytech:woolly_rhino_native_biomes - biomes in which Woolly Rhinos spawn
  • ytech:fast_drying_biomes - biomes in which is drying faster
  • ytech:slow_drying_biomes - biomes in which is drying slower
  • ytech:well_wet_biomes - biomes in which is water for Well Pulley abundant
  • ytech:well_dry_biomes - biomes in which is water for Well Pulley scarce
  • ytech:well_disabled_biomes - biomes in which is no water for Well Pulley
  • ytech:infinite_water_source_biomes - biomes in which is water infinite (enabled creating water source)

Configuration file

Water Behavior

  • finiteWaterSource - if water sources are finite
  • cropsNeedWateredFarmland - if crops need watered farmland for growing
  • farmlandConsumesWater - if hydrating farmland causes removing water source (1/10 chance on random tick)

Drying Rack

  • noDryingDuringRain - if Drying Rack should stop working during rain

Irrigation

Aqueduct

  • baseFluidStoragePerBlock - base amount of fluid stored per block (1x Mudbrick, 2x Terracotta, 4x Stone)
  • rainingFillAqueduct - if raining fill aqueduct
  • rainingFillAmount - amount of which will be aqueduct filled per nth tick when raining
  • rainingFillPerNthTick - how often should be filled aqueduct when raining (1 - every tick, 20 - every second)
  • validBlockForRaining - if aqueduct must see sky and must be in valid biome where is raining when raining for filling
  • drippingFillAqueduct - if dripping using Dripstone fill aqueduct
  • drippingFillAmount - amount of which will be aqueduct filled per nth tick when dripping
  • drippingFillPerNthTick - how often should be filled aqueduct when dripping (1 - every tick, 20 - every second)

Aqueduct Valve

  • valveFillAmount - amount of which will be aqueduct filled every nth tick thru valve
  • valveFillPerNthTick - how often should be filled aqueduct thru valve (1 - every tick, 20 - every second)

Aqueduct Hydrator

  • hydratorDrainAmount - amount of which will be aqueduct drained every nth tick thru hydrator
  • hydratorDrainPerNthTick - how often should be drained aqueduct thru hydrator (1 - every tick, 20 - every second)

Aqueduct Fertilizer

  • fertilizerDuration - how long last single piece of fertilizer
  • applyFertilizerChance - how often should be applied bone meal effect (1 / n chance per tick)

Well Pulley

  • wellPulleyGeneration - how much water Well Pulley generate each 10 ticks
  • wetBiomeBonus - bonus multiplier for Well Pulley generation in wet biome
  • dryBiomeBonus - bonus multiplier for Well Pulley generation in dry biome

Wild Animals Breeding

  • minBreedingGenerations - minimum generations for domestic animal breeding result
  • domesticChance - chance for domestic animal breeding result, multiplied by each generation after minBreedingGenerations
  • removeVanillaMobs - if remove vanilla mobs spawning (sheeps, cows, chickens and pigs)

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