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Configuration
Yanny edited this page Jan 11, 2025
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Configuration is split to two categories
- configuration using Tags
- configuration using configuration file (
ytech-common.toml)
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ytech:fertilizer- used in Aqueduct Fertilizer as fertilizer item -
ytech:fire_source- only visual placeholder (JEI...) for Block Tag Fire Source -
ytech:soul_fire_source- only visual placeholder (JEI...) for Block Tag Soul Fire Source -
ytech:aurochs_food- food of Aurochs -
ytech:aurochs_temp_items- temptation items of Aurochs -
ytech:deer_temp_items- temptation items of Deer -
ytech:fowl_food- food of Fowl -
ytech:fowl_temp_items- temptation items of Fowl -
ytech:mouflon_food- food of Mouflon -
ytech:mouflon_temp_items- temptation items of Mouflon -
ytech:saber_tooth_tiger_temp_items- temptation items of Saber Toothed Tiger -
ytech:terror_bird_temp_items- temptation items of Terror Bird -
ytech:wild_boar_food- food of Wild Boar -
ytech:wild_boar_temp_items- temptation items of Wild Boar -
ytech:woolly_mammoth_temp_items- temptation items of Woolly Mammoth -
ytech:woolly_rhino_temp_items- temptation items of Woolly Rhino
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ytech:aurochs_raid_blocks- blocks that can Aurochs destroy when raiding garden -
ytech:deer_raid_blocks- blocks that can Deer destroy when raiding garden -
ytech:fowl_raid_blocks- blocks that can Fowl destroy when raiding garden -
ytech:mouflon_raid_blocks- blocks that can Mouflon destroy when raiding garden -
ytech:fire_source- blocks that can lit Unlit Torch -
ytech:soul_fire_source- blocks that can soulfire lit Unlit Torch -
ytech:require_valid_tool- require on these blocks valid tool
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ytech:aurochs_native_biomes- biomes in which Aurochs spawn -
ytech:deer_native_biomes- biomes in which Deer spawn -
ytech:fowl_native_biomes- biomes in which Fowl spawn -
ytech:mouflon_native_biomes- biomes in which Mouflon spawn -
ytech:saber_tooth_tiger_native_biomes- biomes in which Saber Toothed Tigers spawn -
ytech:terror_bird_native_biomes- biomes in which Terror Birds spawn -
ytech:wild_boar_native_biomes- biomes in which Wild Boars spawn -
ytech:woolly_mammoth_native_biomes- biomes in which Woolly Mammoths spawn -
ytech:woolly_rhino_native_biomes- biomes in which Woolly Rhinos spawn -
ytech:fast_drying_biomes- biomes in which is drying faster -
ytech:slow_drying_biomes- biomes in which is drying slower -
ytech:well_wet_biomes- biomes in which is water for Well Pulley abundant -
ytech:well_dry_biomes- biomes in which is water for Well Pulley scarce -
ytech:well_disabled_biomes- biomes in which is no water for Well Pulley -
ytech:infinite_water_source_biomes- biomes in which is water infinite (enabled creating water source)
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finiteWaterSource- if water sources are finite -
cropsNeedWateredFarmland- if crops need watered farmland for growing -
farmlandConsumesWater- if hydrating farmland causes removing water source (1/10 chance on random tick)
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noDryingDuringRain- if Drying Rack should stop working during rain
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baseFluidStoragePerBlock- base amount of fluid stored per block (1x Mudbrick, 2x Terracotta, 4x Stone) -
rainingFillAqueduct- if raining fill aqueduct -
rainingFillAmount- amount of which will be aqueduct filled per nth tick when raining -
rainingFillPerNthTick- how often should be filled aqueduct when raining (1 - every tick, 20 - every second) -
validBlockForRaining- if aqueduct must see sky and must be in valid biome where is raining when raining for filling -
drippingFillAqueduct- if dripping using Dripstone fill aqueduct -
drippingFillAmount- amount of which will be aqueduct filled per nth tick when dripping -
drippingFillPerNthTick- how often should be filled aqueduct when dripping (1 - every tick, 20 - every second)
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valveFillAmount- amount of which will be aqueduct filled every nth tick thru valve -
valveFillPerNthTick- how often should be filled aqueduct thru valve (1 - every tick, 20 - every second)
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hydratorDrainAmount- amount of which will be aqueduct drained every nth tick thru hydrator -
hydratorDrainPerNthTick- how often should be drained aqueduct thru hydrator (1 - every tick, 20 - every second)
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fertilizerDuration- how long last single piece of fertilizer -
applyFertilizerChance- how often should be applied bone meal effect (1 / n chance per tick)
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wellPulleyGeneration- how much water Well Pulley generate each 10 ticks -
wetBiomeBonus- bonus multiplier for Well Pulley generation in wet biome -
dryBiomeBonus- bonus multiplier for Well Pulley generation in dry biome
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minBreedingGenerations- minimum generations for domestic animal breeding result -
domesticChance- chance for domestic animal breeding result, multiplied by each generation after minBreedingGenerations -
removeVanillaMobs- if remove vanilla mobs spawning (sheeps, cows, chickens and pigs)