Feat/worldmirror2 integration#6
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- plugin.gd: rename SplatGenerator→SplatGen autoload (conflict with global class_name SplatGenerator) - hybrid_renderer.gd:147-155: fix scope — splat variable declarations were outside the for j loop after previous indentation fix. Restored proper nesting inside the splat generation loop. - gaussian_splat.gd: add BrushType enum (STONE/SPONGE/GAUSSIAN) + brush_type field, LIQUID variant to LayerType enum - colmap_sparse_importer.gd:172: -img.rotation.inverse() → -(img.rotation.inverse()) (parenthesize unary minus on quaternion for Godot 4.6) - multi_source_processor.gd: DirAccess.remove_recursive() → remove_absolute() (Godot 4 API, static method replaces removed recursive variant) - pre_reconstruction_validator.gd: Regex→RegEx (Godot 4 class name) x4, remove_recursive→remove_absolute x2
- splat_renderer.gd:217-218: Vector3.INF → Vector3(INF,INF,INF) / -Vector3.INF → Vector3(-INF,-INF,-INF) - enhanced_point_cloud.gd:168-169: same fix - splat_sorter.gd:251: same fix - Resolves 5/5 remaining Godot 4.6 deprecation warnings
- plugin.gd: rename StyleEngine→StyleEng autoload (conflict with class_name). Remove SplatGen autoload entirely (SplatGenerator extends RefCounted, autoloads must inherit Node. Utility class accessed via static methods). - hybrid_renderer.gd:144-155: fix scope — splat creation block was outside the for j loop after previous indentation fix. Restored proper nesting with extra indent level inside the loop where pos/normal are defined. - colmap_sparse_importer.gd:172: avoid Basis unary minus by computing -R^T * t as -(R^T * t) where R^T*t is Vector3 (negate vector, not basis).
- project.godot: deleted SplatGen autoload (RefCounted, not a Node). The plugin.gd already removed it, but Godot persists entries in project.godot. Manual cleanup needed on next editor restart.
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