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Feat/worldmirror2 integration#6

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zedarvates merged 4 commits into
mainfrom
feat/worldmirror2-integration
May 3, 2026
Merged

Feat/worldmirror2 integration#6
zedarvates merged 4 commits into
mainfrom
feat/worldmirror2-integration

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zedarvates added 4 commits May 3, 2026 16:45
- plugin.gd: rename SplatGenerator→SplatGen autoload (conflict with
  global class_name SplatGenerator)
- hybrid_renderer.gd:147-155: fix scope — splat variable declarations
  were outside the for j loop after previous indentation fix. Restored
  proper nesting inside the splat generation loop.
- gaussian_splat.gd: add BrushType enum (STONE/SPONGE/GAUSSIAN) +
  brush_type field, LIQUID variant to LayerType enum
- colmap_sparse_importer.gd:172: -img.rotation.inverse() → -(img.rotation.inverse())
  (parenthesize unary minus on quaternion for Godot 4.6)
- multi_source_processor.gd: DirAccess.remove_recursive() → remove_absolute()
  (Godot 4 API, static method replaces removed recursive variant)
- pre_reconstruction_validator.gd: Regex→RegEx (Godot 4 class name) x4,
  remove_recursive→remove_absolute x2
- splat_renderer.gd:217-218: Vector3.INF → Vector3(INF,INF,INF) / -Vector3.INF → Vector3(-INF,-INF,-INF)
- enhanced_point_cloud.gd:168-169: same fix
- splat_sorter.gd:251: same fix
- Resolves 5/5 remaining Godot 4.6 deprecation warnings
- plugin.gd: rename StyleEngine→StyleEng autoload (conflict with class_name).
  Remove SplatGen autoload entirely (SplatGenerator extends RefCounted,
  autoloads must inherit Node. Utility class accessed via static methods).
- hybrid_renderer.gd:144-155: fix scope — splat creation block was outside
  the for j loop after previous indentation fix. Restored proper nesting
  with extra indent level inside the loop where pos/normal are defined.
- colmap_sparse_importer.gd:172: avoid Basis unary minus by computing
  -R^T * t as -(R^T * t) where R^T*t is Vector3 (negate vector, not basis).
- project.godot: deleted SplatGen autoload (RefCounted, not a Node).
  The plugin.gd already removed it, but Godot persists entries in
  project.godot. Manual cleanup needed on next editor restart.
@zedarvates zedarvates merged commit b85df02 into main May 3, 2026
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