Open
Conversation
- Add comprehensive neutral mob mechanics design - Include 8-phase implementation plan - Cover alignment system, enemy attraction, aspects, dual-map system - Inspired by Vampire Survivor and Balatro mechanics
Author
Reviewed thematic rename from World Build System to Garden Defense System. The content changes are comprehensive and consistent.
Mention @roomote in a comment to request specific changes to this pull request or fix all unresolved issues. |
- Replace Arcane/Primal/Forged with Flowers/Vegetables/Trees - Replace abstract enemies with realistic garden pests (Aphids, Rabbits, Beetles, etc.) - Rename Aspects to Gardener Abilities with garden-themed powers - Update terrain features to garden elements (Pollen Clouds, Scarecrows, Bird Houses) - Rename Ecosystem to Companion Planting system - Update Dual Map to Garden Plot / Planning Mode - Player is now a Gardener defending their plot from pests
Comment on lines
+83
to
+90
| - [Phase 1: Plant Types](./01-phase-neutral-types.md) | ||
| - [Phase 2: Pest System](./02-phase-enemy-types.md) | ||
| - [Phase 3: Garden Terrain](./03-phase-alignment-effects.md) | ||
| - [Phase 4: Gardener Abilities](./04-phase-aspect-foundation.md) | ||
| - [Phase 5: Ability Scaling](./05-phase-aspect-scaling.md) | ||
| - [Phase 6: Companion Planting](./06-phase-ecosystem.md) | ||
| - [Phase 7: Dual Plot System](./07-phase-dual-map.md) | ||
| - [Phase 8: Polish and Balance](./08-phase-polish.md) |
Author
There was a problem hiding this comment.
File names still use old theme terminology (neutral-types, enemy-types, alignment-effects) while content and link descriptions use the new garden theme (Plant Types, Pest System, Garden Terrain). This creates a mismatch between file names and their content that could confuse future readers or implementers.
Fix it with Roo Code or mention @roomote and request a fix.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR adds comprehensive design documentation for the World Build System - a neutral mob mechanic inspired by Vampire Survivor and Balatro.
Summary
The World Build System transforms neutral mobs from simple obstacles into a strategic layer where:
Documents Added
Overview
plans/world-build-system/00-overview.md- Executive summaryPhase Plans (8 phases)
Full Design Spec
plans/neutral-mob-mechanics-dual-map-harvest-and-garden-system.mdKey Design Decisions