-
Notifications
You must be signed in to change notification settings - Fork 0
docs: World Build System design plans #4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
roomote-v0
wants to merge
2
commits into
master
Choose a base branch
from
feature/world-build-system-plans
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from all commits
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
779 changes: 779 additions & 0 deletions
779
plans/neutral-mob-mechanics-dual-map-harvest-and-garden-system.md
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,90 @@ | ||
| # Garden Defense System - Overview | ||
|
|
||
| ## Executive Summary | ||
|
|
||
| A vampire-survivor style game where you play as a **Gardener** defending your plot from garden pests. Cultivate three types of plants (Flowers, Vegetables, Trees) to shape your garden's ecosystem, which determines what pests attack and what abilities become powerful. | ||
|
|
||
| ## Core Concept | ||
|
|
||
| Players tend their garden through cultivation choices, shifting the garden's **focus** between three plant types. This determines: | ||
| - Which **Gardener Abilities** become powerful | ||
| - Which **pest types** are attracted to your garden | ||
| - What **terrain features** develop naturally | ||
|
|
||
| ## The Three Garden Types | ||
|
|
||
| | Garden Focus | Plant Type | Color | Theme | Playstyle | | ||
| |--------------|------------|-------|-------|-----------| | ||
| | **Flowers** | Flower Buds | Pink/Purple | Beauty, pollination | Burst damage, mobility | | ||
| | **Vegetables** | Veggie Sprouts | Green/Orange | Sustenance, growth | Sustain, area control | | ||
| | **Trees** | Saplings | Brown/Green | Structure, shelter | Defense, constructs | | ||
|
|
||
| ## Key Systems | ||
|
|
||
| ### 1. Garden Focus System | ||
| - Garden focus tracked as percentages (always sum to 100%) | ||
| - Harvesting plants shifts focus toward that type | ||
| - Thresholds at 40%, 60%, 80% trigger effects | ||
|
|
||
| ### 2. Pest Attraction | ||
| - Different plants attract different pests | ||
| - Your garden composition determines your opposition | ||
| - Pests resist damage matching their attraction type | ||
| - Creates natural challenge scaling | ||
|
|
||
| ### 3. Garden Terrain | ||
| - Focus affects what terrain features develop | ||
| - Plant proximity creates companion planting effects | ||
| - Terrain provides strategic advantages | ||
|
|
||
| ### 4. Gardener Abilities | ||
| - Powerful abilities dropped from harvested plants | ||
| - Scale with matching garden focus percentage | ||
| - Pure gardens: high risk, high reward | ||
| - Mixed gardens: safer, more versatile | ||
|
|
||
| ### 5. Dual Plot System | ||
| - Garden Plot: Combat, harvest, defend | ||
| - Planning Mode: Plant seeds, manage abilities | ||
|
|
||
| ## Build Archetypes | ||
|
|
||
| ### Pure Gardens (80%+ single focus) | ||
| - **The Florist**: Flower focus, butterflies, fragrance attacks | ||
| - **The Farmer**: Vegetable focus, harvest bounty, sustain | ||
| - **The Arborist**: Tree focus, sturdy defense, bird allies | ||
|
|
||
| ### Mixed Gardens (40%+ two types) | ||
| - **Pollinator Garden**: Flowers + Vegetables | ||
| - **Orchard**: Flowers + Trees | ||
| - **Food Forest**: Vegetables + Trees | ||
|
|
||
| ## Implementation Phases | ||
|
|
||
| 1. **Phase 1**: Plant Types (Flower Bud, Veggie Sprout, Sapling) | ||
| 2. **Phase 2**: Pest System (Aphids, Rabbits, Beetles, etc.) | ||
| 3. **Phase 3**: Garden Terrain Features | ||
| 4. **Phase 4**: Gardener Abilities Foundation | ||
| 5. **Phase 5**: Ability Scaling | ||
| 6. **Phase 6**: Companion Planting (Ecosystem) | ||
| 7. **Phase 7**: Dual Plot System | ||
| 8. **Phase 8**: Polish and Balance | ||
|
|
||
| ## Success Metrics | ||
|
|
||
| - Players feel their gardening choices matter | ||
| - Different garden builds feel meaningfully different | ||
| - Pest resistance creates interesting challenge | ||
| - Terrain features create strategic opportunities | ||
| - High replayability due to garden diversity | ||
|
|
||
| ## Related Documents | ||
|
|
||
| - [Phase 1: Plant Types](./01-phase-neutral-types.md) | ||
| - [Phase 2: Pest System](./02-phase-enemy-types.md) | ||
| - [Phase 3: Garden Terrain](./03-phase-alignment-effects.md) | ||
| - [Phase 4: Gardener Abilities](./04-phase-aspect-foundation.md) | ||
| - [Phase 5: Ability Scaling](./05-phase-aspect-scaling.md) | ||
| - [Phase 6: Companion Planting](./06-phase-ecosystem.md) | ||
| - [Phase 7: Dual Plot System](./07-phase-dual-map.md) | ||
| - [Phase 8: Polish and Balance](./08-phase-polish.md) | ||
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
File names still use old theme terminology (neutral-types, enemy-types, alignment-effects) while content and link descriptions use the new garden theme (Plant Types, Pest System, Garden Terrain). This creates a mismatch between file names and their content that could confuse future readers or implementers.
Fix it with Roo Code or mention @roomote and request a fix.