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API Bandit remove_all
SolWayward edited this page Jan 7, 2026
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1 revision
Endpoint: gm.bandit.remove_all
gm.bandit.remove_all <confirmation>
| Parameter | Type | Required | Description |
|---|---|---|---|
confirmation |
string | Yes | Must be exactly 'confirm' to execute this destructive operation |
Supports named argument notation:
-
confirmation:<value>- Specify confirmation value (must be 'confirm')
Removes ALL bandit parties AND ALL bandit hideouts from the entire game world. This is a destructive operation that cannot be undone and requires explicit confirmation to prevent accidental execution.
gm.bandit.remove_all confirmOutput:
Removed all bandits from the game.
Parties destroyed: 45
Hideouts cleared: 12
Remaining Counts:
Total Parties: 0
Total Hideouts: 0
By Type:
Looters: 0 parties, 0 hideouts
Deserters: 0 parties, 0 hideouts
Forest Bandits: 0 parties, 0 hideouts
Mountain Bandits: 0 parties, 0 hideouts
Sea Raiders: 0 parties, 0 hideouts
Steppe Bandits: 0 parties, 0 hideouts
gm.bandit.remove_all yesOutput:
ERROR: Invalid confirmation value: 'yes'. Must be 'confirm' to execute this command.
gm.bandit.remove_all confirmation:confirmOutput:
Removed all bandits from the game.
Parties destroyed: 45
Hideouts cleared: 12
...
- Create completely peaceful gameplay without bandit interference
- Test scenarios requiring no bandit presence
- Remove all bandits for custom difficulty settings
- Prepare world for specific roleplay scenarios
- Clear bandits before major testing or demonstration
- WARNING: This operation is PERMANENT until natural game respawn mechanics
- Requires explicit 'confirm' confirmation to prevent accidental execution
- Removes ALL parties and ALL hideouts of ALL bandit types
- Natural game mechanics will slowly respawn bandits over time
- Consider using selective removal commands for partial bandit reduction
- Always use
gm.bandit.countfirst to see what will be removed
Complete bandit elimination affects gameplay:
- Trade Routes: Caravans become extremely safe
- Villages: No longer harassed by bandits
- Economy: Reduced income from bandit hunting
- Prisoners: No bandit prisoner source for armies
- Difficulty: Significantly reduces early to mid-game challenge
- Respawn: Bandits will slowly respawn through game mechanics
Consider alternatives before complete removal:
Option 1: Selective Removal
gm.bandit.destroy_bandit_parties looters,desertersRemove only low-tier bandits, keeping challenge from elite types.
Option 2: Partial Clearing
gm.bandit.clear_hideouts all
gm.bandit.destroy_bandit_parties all 30Clear hideouts and most parties, but leave some for gameplay.
Option 3: Complete Removal
gm.bandit.remove_all confirmOnly use when you truly want NO bandit presence.
- API-Bandit-count - Check what will be removed
- API-Bandit-destroy_bandit_parties - Remove parties selectively
- API-Bandit-clear_hideouts - Remove hideouts selectively
- API-Bandit-Overview - Bandit command overview
Last Updated: 2026-01-06
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Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
- gm.hero.load_development
- gm.hero.load_traits
- gm.hero.marry
- gm.hero.open_inventory
- gm.hero.release
- gm.hero.remove_clan
- gm.hero.rename
- gm.hero.save_appearance
- gm.hero.save_development
- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
- gm.clan.give_gold
- gm.clan.rename
- gm.clan.set_culture
- gm.clan.set_gold
- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
- gm.kingdom.create_kingdom
- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
- gm.kingdom.destroy
- gm.kingdom.edit_banner
- gm.kingdom.equip_heroes
- gm.kingdom.generate_kingdoms
- gm.kingdom.get_tribute_info
- gm.kingdom.make_peace
- gm.kingdom.pay_tribute
- gm.kingdom.remove_clan
- gm.kingdom.rename
- gm.kingdom.set_ruler
- gm.kingdom.sync_vassal_banners
- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
- gm.item.equip
- gm.item.equip_slot
- gm.item.list_equipped
- gm.item.list_inventory
- gm.item.load_equipment
- gm.item.load_equipment_both
- gm.item.load_equipment_civilian
- gm.item.remove
- gm.item.remove_all
- gm.item.remove_equipped
- gm.item.remove_equipped_modifier
- gm.item.save_equipment
- gm.item.save_equipment_both
- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
- gm.query.culture
- gm.query.culture_info
- gm.query.hero
- gm.query.hero_any
- gm.query.hero_info
- gm.query.item
- gm.query.item_any
- gm.query.item_info
- gm.query.kingdom
- gm.query.kingdom_any
- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info