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API Settlement set_loyalty
SolWayward edited this page Dec 22, 2025
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Endpoint: gm.settlement.set_loyalty
gm.settlement.set_loyalty <settlement> <value>
| Parameter | Type | Required | Description |
|---|---|---|---|
settlement |
string | Yes | Settlement identifier (StringId or partial name match) |
value |
integer | Yes | Loyalty value (range: 0-100) |
Sets the loyalty level for a city or castle. Loyalty represents the population's allegiance to the current owner. Low loyalty increases rebellion risk and can trigger ownership changes. High loyalty improves tax efficiency, garrison morale, and settlement stability.
NOTE: This command only works for cities and castles. Villages do not have loyalty mechanics.
gm.settlement.set_loyalty pen 100Output:
Set loyalty for {Settlement Name} to 100.
Previous loyalty: {old_value}
- 0-25 - Critical: High rebellion risk, severe tax penalties
- 25-50 - Low: Moderate rebellion risk, reduced tax efficiency
- 50-75 - Moderate: Stable, normal tax collection
- 75-100 - High: Very stable, optimal tax efficiency, strong morale
Loyalty below 25 significantly increases rebellion events. Rebellions can cause the settlement to change ownership to rebels or opposing factions. Monitor loyalty carefully after reducing it, especially in strategic settlements.
- API-Settlement-set_security - Set settlement security
- API-Settlement-set_prosperity - Set settlement prosperity
- API-Settlement-Overview - All settlement commands
Last Updated: 2025-12-17
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Hero Commands
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Clan Commands
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Kingdom Commands
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Settlement Commands
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- gm.settlement.set_security
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Item Commands
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Query Commands
- gm.query.character_objects
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