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API Settlement set_security
SolWayward edited this page Dec 22, 2025
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Endpoint: gm.settlement.set_security
gm.settlement.set_security <settlement> <value>
| Parameter | Type | Required | Description |
|---|---|---|---|
settlement |
string | Yes | Settlement identifier (StringId or partial name match) |
value |
integer | Yes | Security value (range: 0-100) |
Sets the security level for a city or castle. Security represents law enforcement effectiveness and stability. High security reduces crime rates, decreases bandit spawn rates near the settlement, and improves prosperity growth. Low security increases criminal activity and settlement instability.
NOTE: This command only works for cities and castles. Villages do not have security mechanics.
gm.settlement.set_security pen 100Output:
Set security for {Settlement Name} to 100.
Previous security: {old_value}
- 0-25 - Dangerous: High crime, frequent bandit activity, prosperity decline
- 25-50 - Unsafe: Elevated crime, moderate bandit spawns
- 50-75 - Moderate: Normal crime levels, controlled bandit activity
- 75-100 - Secure: Low crime, minimal bandits, enhanced prosperity growth
- API-Settlement-set_loyalty - Set settlement loyalty
- API-Settlement-set_prosperity - Set settlement prosperity
- API-Settlement-Overview - All settlement commands
Last Updated: 2025-12-17
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Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
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- gm.hero.marry
- gm.hero.open_inventory
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- gm.hero.remove_clan
- gm.hero.rename
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- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
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- gm.clan.set_culture
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- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
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- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
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- gm.kingdom.generate_kingdoms
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- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
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- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
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- gm.query.item
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- gm.query.kingdom
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- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info