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API Settlement reset_names
Category: Settlement Management
Resets a single settlement to its original name.
Syntax:
gm.settlement.reset_name <settlement>
Parameters:
| Parameter | Type | Required | Description |
|---|---|---|---|
settlement |
string | Yes | Settlement identifier (StringId or partial name match) |
Example:
gm.settlement.reset_name penOutput:
Settlement name reset from 'New Penraic' to 'Penraic' (original: 'Penraic') (ID: town_EN1).
Resets all renamed settlements to their original names.
Syntax:
gm.settlement.reset_all_names
Parameters: None
Example:
gm.settlement.reset_all_namesOutput:
Reset 5 settlement(s) to their original names.
These commands restore settlements to their original game names after they have been renamed using gm.settlement.rename. The system tracks all renamed settlements and can restore them individually or all at once.
Name Tracking: The mod maintains a persistent record of:
- Original settlement names
- Current custom names
- Which settlements have been renamed
Save Persistence: Name resets are saved with your game and persist through save/load cycles.
# Rename a settlement
gm.settlement.rename pen 'Castle of Heroes'
# Later, reset it back
gm.settlement.reset_name pen# After renaming multiple settlements
gm.settlement.rename pen 'New Penraic'
gm.settlement.rename pravend 'Pravend City'
gm.settlement.rename vostrum 'Imperial Capital'
# Reset all at once
gm.settlement.reset_all_names# Query to see current name
gm.query.settlement pen --details
# Reset if needed
gm.settlement.reset_name penSelective Reset: Use reset_name to restore individual settlements while keeping others renamed:
gm.settlement.reset_name pen # Reset only Penraic
gm.settlement.reset_name pravend # Reset only PravendBulk Reset: Use reset_all_names to restore all settlements in one command:
gm.settlement.reset_all_names # Resets everythingNo Changes Message: If you try to reset a settlement that hasn't been renamed:
ERROR: Settlement 'Penraic' (ID: town_EN1) has not been renamed.
Empty Reset: If no settlements have been renamed:
No settlements have been renamed.
Finding Renamed Settlements: Currently there's no direct query to list renamed settlements, but you can:
- Keep track of your renames manually
- Use
reset_all_namesto clear everything - Rename again selectively
- gm.settlement.rename - Rename a settlement
- API-Settlement-Overview - All settlement commands
- gm.query.settlement - Find settlements
Original Names: The system stores the original name when first renaming a settlement. Subsequent renames don't change the stored original name.
Display Updates: After resetting, the map label updates follow the same timing as renaming (may require visiting settlement or save/load).
Cannot Reset Non-Renamed: The reset command only works on settlements that have been renamed through the mod. You cannot "reset" a settlement to a different name than its original.
Last Updated: 2025-12-18
🏠 Home | Quick Reference | Syntax Guide
Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
- gm.hero.load_development
- gm.hero.load_traits
- gm.hero.marry
- gm.hero.open_inventory
- gm.hero.release
- gm.hero.remove_clan
- gm.hero.rename
- gm.hero.save_appearance
- gm.hero.save_development
- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
- gm.clan.give_gold
- gm.clan.rename
- gm.clan.set_culture
- gm.clan.set_gold
- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
- gm.kingdom.create_kingdom
- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
- gm.kingdom.destroy
- gm.kingdom.edit_banner
- gm.kingdom.equip_heroes
- gm.kingdom.generate_kingdoms
- gm.kingdom.get_tribute_info
- gm.kingdom.make_peace
- gm.kingdom.pay_tribute
- gm.kingdom.remove_clan
- gm.kingdom.rename
- gm.kingdom.set_ruler
- gm.kingdom.sync_vassal_banners
- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
- gm.item.equip
- gm.item.equip_slot
- gm.item.list_equipped
- gm.item.list_inventory
- gm.item.load_equipment
- gm.item.load_equipment_both
- gm.item.load_equipment_civilian
- gm.item.remove
- gm.item.remove_all
- gm.item.remove_equipped
- gm.item.remove_equipped_modifier
- gm.item.save_equipment
- gm.item.save_equipment_both
- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
- gm.query.culture
- gm.query.culture_info
- gm.query.hero
- gm.query.hero_any
- gm.query.hero_info
- gm.query.item
- gm.query.item_any
- gm.query.item_info
- gm.query.kingdom
- gm.query.kingdom_any
- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info